#pragma once

#include "Color.h"

const unsigned int MaxBounce = 4;
const int ViewportWidth = 640;
const int ViewportHeight = 640;
const int RenderWidth = ViewportWidth*1;
const int RenderHeight = ViewportHeight*1;
const double Infinity = 1000000.0f;
const double eps = 0.00001f;
const double IntensityThreshold = 0.03f;

const int zoneNumber = 50;

const CColor Ambiant(0.0f,0.0f,0.0f);
